The purpose of GURPS Thaumatology is to offer solutions. Often, RPGs are accused of tying up magic in strict rules, losing its truly fantastical, magical essence. GURPS Thaumatology contains the best 3rd Edition magic variants and adds many all-new options. The full extent of each of these chapters can be seen in the . “Thaumatology was originally the description and discussion of the miraculous, but some modern stories and games (including GURPS) use the term for the.
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Thaumatology then gives a couple of sample traditional systems, and gives ideas for using rune thxumatology or drawing symbols fresh and the like.
Variations on a Theme Thaumatology starts out with a chapter on how magic works in general magic thzumatology art vs as engineering, Law of Contagion, etc. Conclusion One of the brilliant moments of GURPS Space was boiling every form of FTL travel down to one of three general types and then showing how to vary them to produce anything ever seen in science fiction. Finally, “Assisting Spirits” has the idea of a character getting a large break on spellcasting The discussions of different magical styles would enhance any game that features magic.
Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Jeff rated it really liked it Dec 29, I’m not advocating a Church of Steve Jackson here, but it was still a fascinating if freaking slow read.
One of the first sections notes that it probably not worth the GM’s time to work on an elaborate magic system unless magic is going to be a central pillar of the campaign.
Laws Goodreads Author Contributor. But, while it has several pre-packaged systems, if that’s what you want, you’re better off skipping this book, and going for one of the ones mentioned in the previous paragraph. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for “the stuff of raw magic.
Minor tweaks for the spell-based magic of the Basic Set: Mark rated it really liked it Jul 01, Victor Sanchez rated it liked it Jul 08, Rob Schillinger rated it really liked it May thaumatolog, Fantasy settings are defined by their magic.
Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Thaumatology IV — a collection of new abilities, options, and threats of particular interest to thaumatologists. This thaumatologg lets you take a deep look at Qabbala or Hermetic Astrology or Taoist bagua and hexagrams without having a guru try to tell you that theirs is the one true path and all others are false.
In all cases, the options get the usual GURPS thoughtful look over, complete with the likely effects on the game.
After that comes a section on Ritual Magic, which is an expansion of a system suggested in Basic Set. Finally, there is a discussion of items with a will of their own, from how they are created under the gugps enchantment rules, to how to write them up as a character. It’s a meta-gaming source book. Magical Styles penned by Sean Punch, a radical revision of spell innovation, new ghoul-themed rituals, and other arcane amazements! It’s mentioned that mages can potentially leave some normal parameters like duration undefined, and let his margin of success determine it.
KFDirector rated it liked it Dec 26, Meant to act like a lot of real-world magic traditions, all ‘spellcasting’ is in the form of rituals that generally involve gathering energy, and then expending it for the particular effect.
Just doing that provides a lot of food for thought, with a vast array of options.
Urban Magics — Information and insight about how magic influences city life. These are also more general spells than the standard ones, with the area of effect, duration, or number of targets being decided by the caster, which modifies the skill, energy, and time needed.
Apr 22, Christopher rated it really liked it Shelves: This is not a gaming source book. Nathan Bowerbank rated it really liked it May 17, This one is a look at magic systems and how to best use them in your game. Finally, Sorcery magic as Powers just recently came out, and perhaps won’t see that much use, but so far seems to have a lot of people wanting to use it, and is based off a popular idea.
Warehouse 23 – GURPS Thaumatology
Most notably, a severely range-limited hyperspace FTL system keeps it from feeling like, s A common problem with generic role-playing systems is that they often have non -generic answers to important questions. Thaumatology is a magic-system construction guide.
It is also worth noting that there are four different magic systems that currently get a fair amount of use in GURPSeach with its own distinct mode of operation, and none of them are thaumatlogy Thaumatology.